Marid
A genie of the tides with scales along its arms and neck.

Base stats
Level
22
HP
98
Attack
21
Defense
10
XP
62
Skill points
0
Flee chance
40%
Encounter range
Rolled strength ±10% on HP, attack, defense, and XP at encounter time.
HP
88–108
Attack
19–23
Defense
9–11
XP
56–68
Moves
Scaled damage at fight level before mitigation (roll variance applies on hit).
Move
Tidal
Type
Water
Damage
19–23
Move
Frost
Type
Water
Damage
15–19
| Move | Type | Damage |
|---|---|---|
| Tidal | Water | 19–23 |
| Frost | Water | 15–19 |
Resistances & vulnerabilities
Damage taken modifier by type. Positive values mean extra damage; negative values mean resistance.
Damage type
Physical
Modifier
0%
Damage type
Distance
Modifier
0%
Damage type
Fire
Modifier
0%
Damage type
Water
Modifier
0%
Damage type
Earth
Modifier
0%
Damage type
Wind
Modifier
0%
Damage type
Holy
Modifier
0%
| Damage type | Modifier |
|---|---|
| Physical | 0% |
| Distance | 0% |
| Fire | 0% |
| Water | 0% |
| Earth | 0% |
| Wind | 0% |
| Holy | 0% |
Drops
| Item | Drop rate | Quantity |
|---|---|---|
| 26% | 1 | |
| 12% | 1 |
Dungeon habitats
Not found in dungeons