Bandit
A bandit after coin and provisions.

Stable
Base stats
Level
8
HP
44
Attack
12
Defense
3
XP
26
Skill points
5
Flee chance
65%
Encounter range
Rolled strength ±10% on HP, attack, defense, and XP at encounter time.
HP
40–48
Attack
11–13
Defense
3
XP
23–29
Moves
Scaled damage at fight level before mitigation (roll variance applies on hit).
Move
Slash
Type
Physical
Damage
11–13
Move
Mug
Type
Physical
Damage
7–9
| Move | Type | Damage |
|---|---|---|
| Slash | Physical | 11–13 |
| Mug | Physical | 7–9 |
Resistances & vulnerabilities
Damage taken modifier by type. Positive values mean extra damage; negative values mean resistance.
Damage type
Physical
Modifier
0%
Damage type
Distance
Modifier
0%
Damage type
Fire
Modifier
0%
Damage type
Water
Modifier
0%
Damage type
Earth
Modifier
0%
Damage type
Wind
Modifier
0%
Damage type
Holy
Modifier
0%
| Damage type | Modifier |
|---|---|
| Physical | 0% |
| Distance | 0% |
| Fire | 0% |
| Water | 0% |
| Earth | 0% |
| Wind | 0% |
| Holy | 0% |
Drops
| Item | Drop rate | Quantity |
|---|---|---|
| 35% | 2–4 | |
| 20% | 1 | |
| 15% | 1 | |
| 12% | 1 | |
| 8.0% | 1 | |
| 2.5% | 1 |